一、項目名稱 動漫產業園項目
Animation industrial park project
二、項目建設背景和條件 動漫產業已成為21世紀最具宏觀價值的朝陽產業。中國作為這一產業拓展的黃金地區,國內各地都加大力度爭得先機。國內的傳統產業面臨升級,品牌建設等多方面因素。繁昌處于國家皖江城市帶承接傳統產業轉移示范區,動漫這一新興的表現形式為傳統企業的戰略布局提供了平臺,傳統企業也為動漫的發展提供了支撐平臺。
Animation industry has become the 21st century, the value of most macro sunrise industry. China to expand as the industry gold regions around the country are increasing the intensity of pre-emptive. Upgrading traditional industries facing domestic, brand building and other factors. Fanchang at the National Little City with a demonstration area of the transfer of traditional industries, the performance of this new form of animation for the layout of the traditional business strategy provides a platform for traditional enterprises as animation platform for the development of a support. 三、項目前景和效益分析 動漫游戲產業是非常具有潛力的朝陽產業,科技含量高,政策環境利好,各級領導重視關注,有關部門大力扶持。蕪湖市出臺一系列支持動漫產業發展的政策,對入駐的動漫游戲企業更將大力扶持,加快動漫行業高層次領軍人才向蕪湖聚集、向園區聚集的步伐,增強自主創新能力,培育較強的國內和國際市場競爭力。動漫產業的發展前景廣闊,投資回報率較高。
Animation and game industry is a sunrise industry with potential, high technology, favorable policy environment, emphasis on leaders at all levels concerned authorities to conduct vigorous support. Wuhu City, introduced a series of policies to support the development of animation industry, animation and game companies settled in the more will vigorously support and accelerate high-level leader in the animation industry professionals gathered to Wuhu, gathering pace to the park, enhance the capability of independent innovation, fostering strong domestic and international market competitiveness. Animation industry development prospects, a higher rate of return on investment. 四、項目投資估算及資金來源 項目計劃總投資3.2億元人民幣,其中,固定資產抵押貸款1.5億元。
The total investment is 320 million yuan, of which 150 million yuan of fixed assets, mortgage loans.
五、項目建設內容和規模 項目總面積:53.84畝,主要建筑及建筑面積:58000平米。主要建設建演藝中心;制作體驗館:開放式工坊;產品展示廳;科普知識館;動漫學校;主題休閑吧等基于動漫衍生的主體項目。
Total area: 53.84 acres, the main building and construction area: 58,000 square meters. Performing Arts Center main building was built; production experience museum: Open Workshop; showrooms; popular science museum; animation schools; theme lounge and other derivatives based on the main animation projects.